Showing posts with label comic reviews. Show all posts
Showing posts with label comic reviews. Show all posts

Thursday, August 11, 2005

The League presents:
Suggestions for Further Reading

The Rant


Okay... So, today a comics-related rant. Go about your business if this sounds dull. I understand.

Erik Larsen is the creator of The Savage Dragon and a co-founder of Image Comics. Today, Eric STILL works on Savage Dragon after years and years in the game.

In addition, he's recently become the publisher at Image Comics.

He's now got a column going at ComicBookResources.com called "One Fan's Opinion". I read a lot of comic-based columns, but I gotta say, today Mr. Larsen's column really rang true with me.

The basic idea was:

One of the oddities of the comic fan world (I hesitate to use community in reference to what is essentially a solitary act) is that comic fans are complete jerks to each other.

I assume that the behavior comes from the fact that comic collectors are most comfortable plowing through a pile of comics all by their lonesome, or somehow organizing or cataloguing their collection. Neither of these are particularly social activities and not terribly conducive to building social skills.

That said, how, exactly, can collectors be jerks?

As Larsen points out, there are jerks right at the front line. The very guys who are supposed to be selling you the product you are holding in one hand (with money in the other hand), will tell you the product you're about to buy isn't worth reading. Now, The League spent a glorious year-and-a-half working at a mall record store and is all too familiar with the temptation to shout at customers buying idiotic product. But you know what? Despite the fact I was making $5.25, I managed to rein it in. Sure, occasionally I'd be forced into a position where I had to tell a customer why I hadn't bought the latest Yanni album, but I was usually pretty polite.

The comic shop owners, one would assume, would be more careful about keeping a loyal customer base. I guess being the owners, they are entitled to do whatever they want in their store, but it's astounding how many owners and staff will give you lip as you're handing them money. And, honestly, I don't really try to drum up conversations with comic shop owners, but after a while, it does make you want to consider doing all of your shopping online.

Just as curious is the fellow comic shop patron who takes a look at what you're picking up and makes a snide comment about your selection. Invariably, you look to see what this person is holding and it's a stack of books you wouldn't touch with a ten-foot pole. But that's why it's a free market. That's why there's a selection of titles out there for folks to choose from. Making comments that your copy of "Near Naked Warrior Vixen" is somehow superior to my copy of "Old Fashioned Hero Guy" is a pyrrhic victory at best.

I think it's worth noting that the internet has damaged the comic market in three ways:

1) eBay has pretty much meant you can't find good back issues at your local retailer and that if you want something, you're competing with every jerk with a modem on the face of the planet
2) Only now are comic companies realizing that you shouldn't tell every detail of a comic which hasn't been released in order to sell it. Sometimes less is more
3) Message boards are filled with semi-literate, apparently unemployed goons hellbent on name-calling and making wild claims about comics they haven't even read

The comics-related internet is awash in a sea of trolls, each trying to claim that some specific moment in Captain America in 1978 was the pinnacle of the comic story-telling format. Or that Batman hasn't been worth reading since Neal Adams quit penciling the series. It's not just that these guys really liked a specific artist or creator, it's that every other comic before or since is crap, and the creators should somehow be punished.

The groundswell is dissipating now, but two to three years ago, it was decided that superhero comics should all be replaced at Marvel and DC with black and white indie comics, or European comics, and anyone who didn't agree was clearly a moron. That one was fun.

There's a constant argument about why people don't read comics anymore, and it usually centers on "how do we bring in teen-age girls?", a question which answered itself about two years ago with the Manga explosion (which Barnes & Noble and Borders have very successfully capitalized on, I might add). It's usually pointed out that comics used to have all kinds of genres, even from the big two publishers, and the finger of blame is pointed at the publishers that they gave up on romance and cowboy comics. Never once is it mentioned that maybe they quit printing those comics due to low sales. It's also forbidden to suggest that sales may be a bit low because you have to go to a comic shop to buy comics, and most comic shops are like entering a serial-killer's basement. When I see the look of fear on the face of mothers, I know something has gone horribly wrong.

Post-teen Manga readers sort of remind me of Mac Users circa 1997. To use a PC was to be a corporate whore. Anything a PC did, A Mac could do better and faster. Windows machines crash, Macs are rock solid. But at the end of the day, I was comfortable with my PC, it worked fine and it seemed like a good deal. And, of course, Manga fans are in the habit of insisting you broaden your mind and read manga, but shrug off any suggestions that American comics could hold any appeal.

This isn't a judgement call on the virtues of Manga, Leaguers. It's an observation of the conversations one sees online and the evangelical spirit of some Manga readers.

Just FYI: On the obnoxious cale, Manga fans are like a 2 out of 10. The ongoing war between Marvel Zombies and DC Fanboys is @#$%ing ludicrous.

Look, I understand brand loyalty, but even as I push DC comics here, I genuinely do have an affection for a lot of Marvel comics. I read Spidey, some FF, some Cap, Daredevil, The Pulse...

But the war spilled over from the fans grousing at each other to Marvel and DC playing hard-ball with each other. And then, weirdly, it got into the comics themselves. It's now an odd favorite of the competing companies to come up with painful analogs of familiar characters and try to insert them into their own comics. (Actually, Gruenwald probably started all of that with Squadron Supreme). As a reader, for twentyu years I enjoyed the "friendly rivalry" between Marvel and DC, but at the end of the day you knew these guys were going to grab a beer together. Now, well, it's gotten ugly. And who the hell cares about this diva nonsense? It's comic books. Shut up and write a decent story and don't use the analogs unless there's a darn good point to be made.

The fact is, nobody... I mean, NOBODY in the real world knows the damn difference between DC and Marvel. Some people sort of know the Marvel name thanks to the well-placed logo on the Spider-Man movies, but when my co-workers are trying to get hip with their resident comic geek, I get a lot of "So, Marvel's putting out a new Superman movie."

Yes, the companies have different universes and they have different house styles, etc... But it's 2 degrees of separation. It's still people in tights solving problems by clobbering each other.

The most recent surge in unpleasantness has centered around the large events being orchestrated by the Big 2. Marvel has House of M, DC has Infinite Crisis. And a lot of people are just furious about the whole thing. Especially people who haven't picked up a comic by one company or the other in a decade. The argument goes something like "I haven't read a DC Comic since (insert late-80's/ early 90's event), so I checked out (insert Infinite Crisis comic), and it wasn't exactly what I expected and wasn't exactly like the comics in 1987, so (insert expletive here) DC."

Look, your opinion counts, and you obviously didn't like the comic, but... If you haven't ever read a Superman comic since 1939, you vocally hate the character, and then you find the Superman comic you do read to not be what you expected, you don't get to say "Superman was acting out of character." It's that simple.

I think a lot of the desire to place strictures on what can and can't be in comics comes from the fact that comic readers are comic readers because they latched onto some aspect of some comic in their youth, and they're in a constant, uphill battle to reclaim that moment. And rather than accept that comics go on with or without them, finding something new and different can create an uncomfortable level of cognitive dissonance.

The bottom line for The League is that the comics world is a consumer's market. If you don't like something, don't buy it. Vote with your wallets and your feet. Nobody is forcing you to buy something you don't like. There are hundreds of comics published every month from dozens of companies. DC and Marvel may have a stranglehold on Wolverine and Batman, but you're always free to explore both old and new comics you may never have read.

Whether you like it or not, comics are always going to be published that you may not find appealing. You don't stand in line at the grocery store telling someone that Chip a Hoys suck and that you're an Oreo man. Or at least I hope not.

The internet may be a huge pain in the ass in some ways, but it's also given us the comic blogs, news sites and online previews. Sites like "Dave's Long Box", "Return to Comics" and "The Comic Treadmill" (which I need to add to my blog roll) all give me hope and make me know it can be about friendly discussion and a lot of fun. It's not all about name-calling and anonymous posturing.

The League is a firm believer that, within reason, you can do whatever the hell you want to do and enjoy whatever you want to enjoy. If you want to put on a tie and work in an office, groovy. If you want to run away and join Up with People, that's your decision. It doesn't effect me one way or another. And so it should be with your selection of reading materials.

Comics can and should be the same way, especially with as small of an audience that comics really have. Reading comics is and can be fun. And it doesn't need to be all about sitting in your hidey hole bagging and boarding your run on Ambush Bug. It's nice to have a fun discussion every once in a while.

It's an uncivilized world to begin with, the least comic fans can try to do is show a little courtesy to one another.

Go here for the last Suggestions for Further Reading

Monday, August 01, 2005

Suggestions for Further Reading

Quick Picks of the Week

Flash 224

Did you read the Geoff Johns rant from a few days ago? No? Well, go read it. Johns is wrapping up his run (ha ha... It's the Flash... a run. Oh, screw you guys) after five years. He's going out with a heck of a bang, going back to events of two years ago and beyond to create what appears to be the pinnacle of the sort of crazy-assed, mind-bending, fan-boy rewarding superheroics Flash has been excelling at monthly for five years.

Thanks, Geoff.













Wonder Woman #219 and OMAC Project #4

Holy smokes. I'm just really digging the heck out of the OMAC Project. I do think DC completely screwed up by not just integrating the Superman/ Wonder Woman "Sacrifice" storyline right into OMAC, but it doesn't really effect me as I read Superman and Wonder Woman, anyway (and so should you)... If Rucka's idea was to get you to read more comics, I think he succeeded. Thus far, of the four Countdown to Infinite Crisis series, OMAC seems poised to have the most far-reaching effects in the DCU.

Wonder Woman #219 ends the 4 part Superman/ Wonder Woman "Sacrifice" storyline, with multiple artists on board. Apparently there was some scheduling issue as this issue had to be shipped in order, and thus DC had to bring in a lot of help. Still, the issue works. Wonder Woman shows she is a warrior in a way Bruce and Clark simply are not, and one gets the feeling things are going to be changing rapidly in the next month or so.








OMAC Project #4 (of 6) follows the events of WOnder Woman #219 by about two minutes. If Sacrifice brought the story to a boil, now it's spilled over onto the burner. Cool stuff here. Nice art. Nice cliff hanger leaving you waiting for the next issue.



















JLA: Classified #10

This series is a sort of "out of continuity" series featuring the JLA, written and drawn by a new creative team with each arc. This issue features writer Warren Ellis and artists Butch Guice. I'm sort of a fan of Warren Ellis. I like most of his work when I don't feel like he's trying to tell me in his story how he's writing down to me so my feeble earth-man brain can get the ideas. (Give me Morrison anyday, giving me enough credit to believe I'm following him where he's going) Here Ellis is doing nice work, and it doesn't hurt that this Guice guy is on the art chores. I like Guice's stuff here, and I'm not sure I've ever seen it before. He's got a nice, realistic style without resorting to drawing over photocopies.

Not sure where the story is going, but it should be good. He's writing Superman as something other than a muscle-bound idiot (DC's editorial seems to have finally found writers willing to do this, or else is gently persuading writers away from this 90's staple). Ellis's Lois is actually really interesting.

Anyway, the series just started, so it's worth seeking out.












For previous SFFR, click here.

Friday, July 08, 2005

The League presents
Suggestions for Further Reading:

AGE OF BRONZE


So, comics aren't all capes, tights and jet packs. Occasionally someone decides to do something a little different. Or, depending upon how you want to read it, something classically familiar.

Eric Shanower is the one man band behind Age of Bronze, a retelling of the Trojan War in comic book format.

I've only read Volume 1 (Volume 2 is just now being released as a trade paper back), but thus far, Age of Bronze has been a true achievement. Handling dozens of characters, both familiar and less so, as well as a handful of ancient cultures, Shanower manages to put a unique stamp on each character and storyline.


To prepare for the comic, Shanower has done his homework. Pulling from more than just the Iliad, Shanower has consulted other versions of the story, both ancient versions and modern versions based upon archaeological evidence of the recent past. Shanower manages to meld the sources in order to create a level of understood depth that easily surpasses the usual stereotypes of togas and sandals standing around columns.

The story doesn't ignore the Gods and mythology in his retelling, but has chosen to show only the mortal (and perhaps, thereby, human) side of the story. It is possible the gods are at work, but it's left to the reader to decide if the gods are actually involved or not. Character still experience visions, there's still some divination and prophetic dreams, but at no point do the gods actually make an appearance.

The story takes us from Paris living as a cow herder in rural Greece to the setting sail of 1000 ships toward Troy. Characters such as Odysseus and Achilles play prominent roles as the story unfolds, but are not presented as flawless mythological beings as much as charismatic and skilled leaders.

To some extent, the dialogue can occasionally feel stilted. And it should be mentioned that Shanower's art is occasionally stiff as costuming details take precedence over natural poses. It might also be mentioned that, as of this printing, the art is entirely in black and white. Will the reader miss the color? Most likely not. Shanower's art doesn't need color to succeed. The pacing, elaborate detail and characterization do more than enough to keep the reader invested.

Age of Bronze is a good cross-over book for folks who still won't read about superheroes, or folks into mythology or ancient history. If Shanower is being serious, the story will span 7 volumes before it is completed. I'm guessing these books are going to find their way into classics departments for quite some time well after the 7th volume is finally released.


For previous Suggestions for Further Reading, click here.

Tuesday, June 14, 2005

The League presents:
Suggestions for Further Reading

Batman and Me

Superman may be the superhero about whom The League harbors a pathological obsession. But it wasn't always that way.

It's the battle of nature vs. nurture trying to decide how The League became interested in superheroes. In truth, the fascination goes back to well before The League has any true recollection. But we've heard in anecdote and seen in snapshots the early signs of trouble.

I kid you not, my first word was "Batman."

At least this is the story passed down over the years in the Steans Clan. The baby-book speaks a different story. It claims I said, "Mom" first, but when you ask the woman herself, she always says, "I don't remember that. I remember 'matman'."

Matman, indeed.

This tale has been verified through a cousin. My dad claims little or no memory of actual first words. However, evidence suggests that even if it wasn't the first word, it was the first interest.

With a blanket tied around my neck and a pacifier in my mouth, apparently I patrolled the hallways of our apartment. The inspiration, of course, was the Adam West starring Batman television program (1966), then running in syndication.


Why, yes, Commissioner. He has no idea the show is supposed to be funny. He's 2.

Simultaneously, both Superfriends and a Batman cartoon were running on Saturday mornings.

The League only vaguely remembers the Batman cartoon running at the time. It played with Tarzan and The Lone Ranger as an hour of action.


Batman flees in fear from his own car.

Batman in the Superfriends cartoon seemed to be in a tough spot. With Wonder Woman, Green Lantern and others covering all the heavy lifting, usually it was up to Batman and Robin to sort of stand around and lose their utility belts whenever a villain showed. Batman was sort of prone to speechifying, but he had an endless supply of vehicles and gadgets, and the other heroes seemed to take him fairly seriously.


The Superfriends... a friendship which seemed sort of forced in order to keep their PR people happy.

I had a Batman costume for Halloween when I was 3 or 4. My mom dutifully tied the highly flammable plastic sack over my clothes and allowed me to wander into traffic, peering through the narrow slits of a scratchy, plastic mask.

When not in full Halloween mode, I had an everyday Batman cape I could wear playing in the yard or basement. My Grandma had somewhere found an iron-on of a Neal Adams inspired Batman and had fixed it to the back of the cape.

I continued to watch the Superfriends cartoon until it ran it's course and was eventually replaced with something like Hammerman. I don't really recall.

In second grade I received a Fisher Price tape player and a book/ tape combination of Batman and Robin in "The Case of the Laughing Sphinx". The art in the book was actually top-flight comic art by Carmine Infantino, I believe, and was actually well voice-acted. In addition, the story contained not just Robin's origin (which some poor voice actor had to play), but also several major players in Batman's Rogues Gallery. Robin's origin is dramatic, sad, and oddly dated. His parents were circus acrobats killed by some crooks shaking down the circus they worked for. Anyway, it's probably too complicated to go into here.

We'd had a storybook record of Batman back in the day, but I don't remember much about it. I sort of wonder if it's still under my parents TV tucked in with the other vinyl.

In third grade my parents bought me a Batman comic book. I think he was fighting some guy who had hi-jacked a dirigible. What I remember most was that Batman said, "damn." I can't tell you how much this jacked with my head. Batman was the nice guy who hung around with an idiot teen-ager in swim trunks. At my house you ate a bar of soap for calling somebody "dummy" in front of my parents, so I was utterly unprepared for Batman to drop the "d-bomb" in the course of a crime involving a large balloon.

It was not until years later that I would again pick up a Batman comic.

But in middle-school I began picking up issues of Detective Comics and Batman, published by DC. I was fascinated by the sharp, angular art of Norm Breyfogle and the punchy writing of Alan Grant.


I think the scene on the cover never really happens. In fact, I think Robin (Jason Todd) was dead at this point.

As if this wasn't all enough, at some point I picked up a copy of Frank Miller's genre-defining work, The Dark Knight Returns.


Batman and Robin (Carrie Kelly) are takin' it to the street...

An "imaginary" story of Batman, aged 55 and 10 years retired from crime-fighting, Dark Knight Returns re-imagined Batman as a man truly possessed. The series redefined Batman as the grim, relentless bone-breaker that carries through to today's comics.

The series did little to draw in new fans of Superman, painting him as a stooge for a corrupt authority (an idea rectified with a vengeance in the sequel, The Dark Knight Strikes Again).


Bruce and Clark debate the finer points of over-sized golf shoes.

I went nuts.

Suddenly I was wearing a Batman shirt to school two days a week (out of my rotation of 5-6 Batman shirts). I drew Batman on book covers, on folders, in the margins of notes in class. I spouted off Batman trivia as often as possible and planned my own Batcave.

And, lucky for me, right around this time Tim Burton released his movie version of "Batman" starring Michael Keaton and Jack Nicholson.


So very hard to fight crime in a neck brace...

This led to a common scene in the six months leading up to the movie as my classmates approached me in the hall to inform me, "Hey, they're making a Batman movie. Did you know that?"

Yes. Yes, I did.

I returned home from basketball camp the day the movie was released. Even on the way home I was informed Peabo's mother had gone out and bought us tickets for the 7:00 show at Barton Creek Mall.

My mother, who had less superheroic priorities, insisted I mow the lawn before leaving. I literally ran, pushing the lawn mower, finishing mowing the lawn in record time. Even Jason was impressed.

Of course, I lacked anything like objectivity, declared it the greatest monument of human achievement, and saw the movie four more times in the theater that summer.


a 14-year old League knew that criminals are a superstitious and cowardly lot

Special thanks to Jeff and Sandy Beno for supplying this pic. They sent it in this year's Christmas card. Peabo, Reedo and Steanso will remember this era all too well


In high school I went underground with my Batmania. Something finally clicked between my ears that informed me that maybe girls weren't as nuts about a man in tights and his young ward as I might be.

My high-school girlfriend was a sport and saw "Batman Returns" with me.

I was still picking up the comics, but not on a monthly basis anymore. Just when villains, artists, etc... struck my fancy.


Just giving me some really unrealistic expectations of what girls were going to be like after high school...

At this point, Bruce Timm and Paul Dini launched Batman: The Animated Series, a series which dug into the purest elements of the Batman comics ever brought to screen. Initially, I had assumed that the series would be a kids show bent on selling toys, but, instead, each episode was an intricately crafted Batman story.


Batman realizes he has the world's most obnoxious beeper.

Most interesting about the Batman Animated Series is that it tied directly in with the later Superman Animated Series, Batman/ Superman Adventures and later Justice League and Justice League Unlimited. In total, this televised portrayal of Batman has been guided by roughly the same creative voices since about 1992.

In college I still picked up Batman books, and somewhere located a map of the Batcave that, for some reason, I pinned to my dorm room wall. It was like instant girl repellent, but it did help me to quickly sort through which girls I was going to want to deal with.

I suffered through the Joel Schumacher movies, Batman Forever and Batman and Robin.

Jamie seemed to tolerate Batman fairly early on, and, just a year after we began dating, actually read "Dark Knight Returns" in its entirety. Thus winning the approval of The League's sizable inner-child. Most importantly, she didn't just read the comic, she actually engaged in an interesting discussion with me after she had finished the comic.

Can't tell you how important that was.

To this day, Jamie continues to watch the Batman cartoons on DVD when i watch them. She knows the schedule for JLU air dates. And in 1999, she was Catwoman for Halloween.


Roar?

I now have about three long boxes full of Batman comics, having jumped fully back into the Batcomics once more in 2000. This is not to mention a shelf-full of Batman collections. League HQ is also home to a large collection of Batman toys, models and a growing Batmobile collection, several movies on DVD, as well as the animated series on DVD. In truth, The League sees no end in sight to an ever-growing appreciation of the Dark Knight Detective.

Of course we're both super-psyched for the new Batman Begins film, opening on Wednesday. Jamie is probably more excited about Christian Bale zipping about than I am, but we agree that this is the Batmovie we've been waiting for.

If reviews trickling in are any indication, no Loyal Leaguer shall be disappointed.






For prior editions of Suggestions for Further Reading, you can click here.

Tuesday, May 10, 2005

Suggestions for Further Reading: Some Quick SFFR

Hope you guys went to FCBD. Sounds like Shoemaker took advantage.

Just wanted to surface to point out some recent comics which have been released but which you might have missed.

1) Ex Machina: The First Hundred Days

Fantastic art by Tony Harris complements great writing by the increasingly popular Brian K. Vaughn.
This takes place in a world similar to our own. Things diverge in 1999 when a civil engineer is exposed to a a glowing green device. The story begins as Mitchell Hundred has hung up his jet-pack and is now serving his first term as mayor of NYC. Sound a little sappy? It isn't. Works as both a political-fiction tale (think West Wing) and post-modern Superhero story (think Watchmen).

This collection includes the first five issues of the critically acclaimed series.

Don't believe The League? Michael Chabon recently tapped Brian K. Vaughn to write comics based on the titular comics of his Pultizer Prize winning The Amazing Adventures of Kavalier and Clay.


2. We3

This collection of the 3-issue limited series by the incomparable team of Grant Morrison and Frank Quitely is being released June 1.

The story told in this comic is deceptively simple. Three house pets turned into military weapons are broken free when administrators decide to terminate the beta-phase of the project. Sometimes the simple stories are the best.

This story is a heartbreaker and will make you want to love your pets forever and ever.


3. Superman: Unconventional Warfare/ Superman: That Healing Touch

Collecting Greg Rucka's current run on The Adventures of Superman, these two books collect the story thus far. Superior art and a gradually unfolding mystery make this series the best of the Superman books from last year. Fortunately, Rucka has decided to stay with Superman for the foreseeable future.

Introducing a new villain, a new take on an old favorite villain, a few additions to the cast of supporting characters, and more Mxyzptlk than you can shake a stick at, this has been an amazing run.


4. Space Ghost

No, seriously. Space Ghost.

I loved the cartoons as a kid. In some ways, Space Ghost Coast to Coast was a defining element of my college experience.

But, you know, Space Ghost never had jack for an origin, and he never really seemed to be much more than a 70's era Batman in space (with power blasters!). Later, he seemed more like The Admiral with a mask and a mantis piano player.

Joe Kelly pens and Ariel Olivetti provides phenomenal artwork, Alex Ross provides covers. Kelly and Olivetti do their best to make this seem like a lost Humanoids of Heavy Metal project while still incorporating Zorak, Jann and Jayce.

I know! Crazy, huh?

This should be out as a trade in early July.


5. All Star Batman and Robin the Boy Wonder

Coming in July, Frank Miller and Jim Lee present an all new series of Batman comics intended for both the hardcore comic geeks and for folks who barely know Batman from Captain Carrot.

This won't be collected as a trade for some time, and I haven't seen so much as a preview page yet, but I'm putting down my lawn-mowing money in order to get my copy of this one. We think you should, too.


Suggestions for Further Reading: Countdown to Infinite Crisis

Tuesday, March 29, 2005

The League Presents:
Suggestions for Further Reading
A Sin City Special




Friday will see the release of what is sure to be a divisive movie among fans of pop culture. Frank Miller's Sin City is finally coming to a theater near you.

I am not going to guarantee you will enjoy Sin City. The content of the stories is minimal, hard-boiled stuff. The look and feel are stylized enough to be alienating, and the characters are not going to be immediately sympathetic. Nobody is clean down in Basin City.

By now you've heard all about how Robert Rodriguez was so committed to retaining the integrity of Frank Miller's work that he decided to bring Miller on-board as a co-director, and thusly had to give up his membership in the Director's Guild as it is against Director's Guild rules to allow for two directors on a single movie. Maybe you've heard how Rodriguez financed a short, which ultimately became the movie's opening scene, out of his own pocket.

You've probably also seen publicity stills and whatnot of green screens and artificial backgrounds.

Lots of crazy stuff. And all to make sure that Miller's work didn't just make it to the screen in spirit... Rodriguez wanted to make sure the books made it to the screen word for word, panel for panel.

This sort of thing doesn't happen for anything adapted for the big screen, comic book, novel, play, whatever... No matter what, the folks at the studio who know better always insist upon adding their own spin, changing storylines, adding or subtracting characters... there's always something. Even Spider-Man, a comic adaptation which truly captures the silver-age essence of the Spider-Man comics, brings Mary Jane in dozens of issues before her first appearance. It changes the Goblin's origin and costume. And, heck... they gave Spidey organic web-shooters instead of his wacky little mechanical web-shooters.

Let's not even get into where the Batman films took a detour and became their own unrecognizable entity.

It would have to take a fanboy of uncompromising spirit to do what Rodriguez has done, and it would take somebody like Miller to get him to do it. It's the ultimate gamble, but also the ultimate leap of faith.

Miller gave us some of the best comics of the past twenty-odd years, comics which opened up our young minds to new and better ideas. But to get there, Miller wrote and drew comics which took existing ideas and figured out why the ideas were brilliant, burning off the fat, tearing away the weakness and reigniting the fires of old fantasies, not just into a comforting glow of nostalgia, but into a raging inferno of the possibilities of genre and character. As much as a craftsman as he might be with Batman, he could just as easily turn in something like 300.

It was guys like Miller who put the thoughts into the heads of starry-eyed kids like Rodriguez back when he was a kid. He told us all the stories hadn't been told yet, and that maybe there are new ways to tell the ones which we already know.

We all have heroes growing up, and for better or worse, for a lot of us geeks, Frank Miller was the man. Even if it was just his Batman work, or, for a lot of lucky folks, his Daredevil work, or the classic Wolverine limited series.

And, if I'd been smarter, I'd have picked up Ronin back when I saw it on the shelf at B. Dalton when I was thirteen.

These days it's fascinating to see comics movies shed the stigma of being this medium where the producers seem vaguely embarassed of their own projects. In the hands of the geeks, at least the movies have a shot at reflecting the maturity which has been blossoming in comics since the 70's. Between guys like Raimi, Rodriguez and Goyer, it's the first time the film creators are able to stand up proudly and talk about the guys who had a hand in shaping their world.

You're lucky, you lucky bastards who don't love comics. You haven't spent year after year watching the characters you know and love come to the big screen as pale, diluted versions of the books you loved, each one more apologetic than the one before it as producers chased dollars before even trying to understand why a property had survived for thirty or more years.

Even with all that, misteps will always occur. Two of Miller's triumphs have been turned into films in the past few years, and both failed to capture much more than the wardrobes of the characters Miller breathed life into. 2003's Daredevil was a shadow of Miller's original storyline, and 2004's Elektra seemed to do anything but recognize why anybody had ever loved the character.

But Miller didn't own Daredevil, or Elektra. Marvel Comics owned them, and they could damn well do as they pleased.

His script for Robocop 2 was diluted and diluted until Miller's fingerprints were only there if you knew where to look.

So if he was a bit skeptical of turning Sin City into a movie, a project which has no voice in it but Miller's own? Who can blame him?

Luckily for us, Rodriguez got what it was Miller was doing, and decided if he would adapt it, he was going to do it right. He was going to bring Sin City to the screen, and he was going to do it panel by panel, and he was bringing Frank along to keep him honest.

In addition to the readings I've linked to above, I'm also suggesting the entire Sin City run. In particular, I'd turn you onto the books which you'll see highlighted in the movie.

1) The Hard Goodbye. The first (and some say, best) Sin City story tells the tale of poor old crazy Marv.

2) The Big Fat Kill. "You gotta stand up for your friends. Sometimes that means dying. Sometimes it means killing a whole lotta people."

3) That Yellow Bastard. Hartigan is maybe the last honest cop in Basin City. And in Sin City, that doesn't come without a price.

4) Booze, Broads and Bullets. A collection of short stories.


So when you go to see Sin City, I hope you enjoy. This movie isn't going to be capes and tights. If you're going to need a non-comic inspired reference, it's Raymond Chandler and Dashiell Hammet refracted through a broken whiskey bottle. It's going to be a crazy, hyper-violent thrill ride, and I hope you can sit back, relax, have fun and try not to take it all too seriously. Frank would be disappointed if you did.

It's some ways, this movie is nothing but the biggest thank-you one could ever think of giving Miller. We all just get to be in on it.


For the previous Suggestions, click here.

Monday, March 21, 2005

The League presents: Suggestions for Further Reading

For all the comics-related broo-ha-ha which goes on here at The League, all too infrequently do I feel I really point potential readers to comics which they may enjoy.

Now, keep in mind, literally hundreds of comics are published every month, so this is not some exhaustive, definitive list of worthwhile comics. This list is meant to be a sort of suggestion box for folks who might pop their head into the local comic shop and find the sensory overload a bit frightening.

This being the first column on this topic, I want to cover a few things in case you are new to comics and you want to take a look inside your local comic shop. Next time we'll move on to actual comics The League would suggest for further reading.

Tips for the new comics consumer:

1) Tell the guy behind the counter that you don't know anything about comics, but you're curious. Come prepared to tell him what TV shows and movies you like. This is helpful as many, many comics are not about superheroes. Some are funny, some are soap operas. Some are historical fiction.

2) Do not feel obligated to buy a comic just because the counter guy put it in your hand. If it appears to be too violent or too sexy or whatever, it probably is. You CAN try telling them "that's a bit more (violent, sexy, etc...) than what I had in mind."

If the comic shop guy can't adjust his/her mindset to point you toward something you're more comfortable with, s/he's a bum and should go out of business. Go ahead, browse for a minute and then leave.

3) Manga is not a genre. Manga just suggests a comic came from Asia and will have a few cultural shorthand things in common (big eyes on some characters, an alarming number of girls dressed as nurses and school girls). There are all kinds of Manga, so don't go in expecting all ninjas or G-Force or giant robots. There is also something called hentai. Do not touch.

4) If you are a girl, do not make eye-contact with the boys shopping in the store. The comic nerds are already afraid of you and may do something rash if they feel threatened.

If a comic nerd not affiliated with the store attempts to talk to you, answer him politely and avoid eye-contact. Actually addressing him will lead him to believe he has found his soulmate, and you just got yourself a stalker.

5) For the love of Mike, if you find something you decide is so goofy you want to make a scene, don't. Do not make a big show out of making fun of the goofy item. a) you may be completely misunderstanding some insidery comic-book joke, or b) you may have just broken the heart of the comic nerd who was standing behind you waiting for you to move so he could grab his copy of "Underage Radioactive Samurai Salamanders". This guy may have devoted his entire life to collecting "Underage Radioactive Samurai Salamanders", and you've just ruined the one thing which was making this guy's life bearable. He's 55 and lives with his mother. For God's sake, be kind.

6) Yes, they all wear tights and have huge pectoral muscles.

7) Yes, the girls are all drawn in very little clothing. The unrealistic proportions are not meant to make you feel bad about yourself.

If you must, you can feel secure in the knowledge that the artist's closest contact with real women is the checkout girl at Blockbuster.

8) No, you cannot actually do that in real life. We already know that it is unlikely that Batman could actually, physically, ever take that pose or survive jumping off of roofs.

9) Yes, the crappy looking black and white comics are drawn by pale, pimply looking guys who have girlfriends who look just like them. It is exactly as you suspect.

10) Yes, there are really THAT MANY Batman books on the shelf. And, yes, surprisingly, that many Archie comics. I don't know who reads them, either.

11) Prepare yourself for bizarre debates which may sound as if they are taking place in the psycho ward at county hospital. There may be some boring conversation about writers and artists, but be prepared for lengthy discussions on Batman's ears, the identity of the BEST Green Lantern, and who is stronger, Thor or (insert super-strong super hero here). These conversations will go on for far too long. And get really weird. And Superman is stronger than Thor. End of story.

12) The comic shop will also carry lots of extras, such as toys, posters and role-playing game materials. There are also trading card games and a game called "Hero Clix." Do not, under any circumstances, allow anyone to engage you in a discussion on "Hero Clix", "Vs." or "Magic: The Gathering."

If this occurs, feign ignorance of the english language.

13) If you are looking for comics for small kids, make sure you immediately tell the shop keep that you are looking for a children's comics. Tell him/her how old the child is, and await further instructions. Do not assume because something looks cute, it is innocent. Sometime I will have Jamie discuss "Fancy Froglin and the Sexy Forest".

14) It is, in fact, true that Watchmen and Dark Knight Returns are the greatest superhero comics ever written. If anyone disagrees with this statement in the comic shop, you can punch them in the gut, because they're a filthy liar. No, Deadpool is not better than either of them. The guy who just told you that is an idiot.

15) If you're artsy, go in to the store, request Craig Thompson's "Blankets" or something by Daniel Clowes. You'll be happier and feel really arty.

16) If you hate your own life, request the work of Chris Ware. You'll get a really interesting comic and you will have your worst fears confirmed.

17) Comics are not like books. It may take a short while to adapt to the visual language of comics, especially as you jump from artist to artist and genre to genre.

So that's it. That's my tips for going to the comic shop. Next time I'll actually come back and suggest some comics for further reading.