Thursday, July 14, 2005

TTSNB, San Diego ComicCon Part 1

It's San Diego ComicCon time again, and that means it's time for a whirlwind edition of TTSNB.

As always, The League is just leeching off the good work done by the folks at Action-Figure.com.

The San Diego ComicCon has become a real launchpad for new toy lines and showcasing new product from existing toy lines aimed at collectors. So not all toys in this edition of TTSNB are necessarily TTSNB. There are also toys The League finds to be of interest.

DC Direct usually just makes DC Comics related merchandise, but recently decided to add items to thier line which include other WB properties. Not the least of which is the popular Looney Tunes characters. The League tittered like a little girl at seeing the new Looney Tunes Golden Age collection.

You can have your action heroes and I can have mine. Johnny Cash gets his own action figure from SOTA TOys. I can't wait to see the battles between Johnny and Megatron.

Do the chickens have large talons? Now you can decide! Set up Cage Fighting matches between Napolean and Kip. Make up your own election speeches for Pedro! Envision your own, unique dance for Napolean! All your wildest dreams will come true with these collectible figures from Napolean Dynamite.

Personally, I wanted a Debbie figure with her handcart loaded with plastic crates.

Vote for Pedro.

Did you enjoy seminal 80's action film "Die Hard"? The League did. Coming soon, the folks at Palisades Toys will be bringing you adorable likenesses of our friends Hands, John, and Argyle. But, curiously, no Al.

The League is so far most excited about a new line of DC COmics toys from Mattel which appear to tie in with the Batman line The League has been so fond of (anyone remember The League welcoming Killer Croc home?).

While The League is puzzled over the Batcentric nature of the toys, The League suspects Mattel had some Bat-TOys all ready to go when they decided to go to a DC line instead of a strictly Bat-Centric line. We're hoping we see a Wonder Woman and J'onn J'onzz in pretty short order. But we do have a new Bizarro, and that ain't all bad.

This may also explain why DC Direct is now moving into creating non-DC Comics related figures.

update: I forgot the link to the new DC figures.

Wednesday, July 13, 2005

Reed T. Shaw, Captain of the starship "Winaprize", and proud father of QuickDraw McShaw has popped up in the old e-mail box.

Reed-o has some interesting links to share.

On the subject of Lance Armstrong, go here.

and here.

For race updates, here.

And, hinting The League and Mrs. League might do well to look into the sport, Reed sends along a story about The World Wife Carrying Championship.

You can read here and here.

Being of the Finnish persuasion, i wonder if I wouldn't have a genetic disposition for toting around wives. Especially my own.
Hey, all.

Quick Suggestions for Further Reading:

All-Star Batman and Robin the Boy Wonder is coming out today. Run, do not walk, to your local comic shop. Get it while the getting is good.

Written by Frank Miller
Pencils by Jim Lee



Click here for the previous SFFR to read up on Age of Bronze Vol. 1.
The League Goes to the Cinema to bear witness to
FANTASTIC FOUR

So, The Legue took in a special weekday journey to the cinema to catch up with Marvel's latest foray into the world of celluloid.



Jack Kirby created the FF after leaving DC and Challengers of the Unknown behind. Stan Lee pretty much forced him to turn his adventuring team into super heroes to help him launch Marvel Comics, and it worked. For forty years the FF has been the First Family of Comics, and is billed as "The World's Greatest Comic Magazine." A loyal fanbase the FF has. And Marvel does a good job of replicating the spirit of the comics while recreating the origin in a world without Commies to beat into space.

As anyone who has ever spent more than twenty minutes perusing The League can tell you, I'm going to dwell on the fidelity of the comic-to-big screen adaptation. Which is pretty close, actually. Four (well, five) people go up into space to check out some cosmic rays, something goes wrong, cosmic rays bombard our heroes and amazing powers are bestowed upon the heroes.

The Four (well, five) return to Earth and fight Mole Man. Well, no Mole Man, but I don't think you're going to hear anybody complaining that the first adventure didn't include Mole Man. Instead, we've jumped to villain numero uno. Lucky number 5 up in space is Dr. Victor Von Doom of Von Doom Inc., a company powerful enough to own it's own space station with gravity replicators. But, a company which has not yet gone public.

Curiously, instead of giving Doom a pathological hatred of Reed for being right about some calculations (and Doom being wrong, and this leading to an experiment exploding in Doom's face, scarring him and pledging a life of anti-Reedism), in the movie, Reed sort of does shoulder some plame. During our space mission, Reed forgets to carry a zero, and realizes the space storm isn't coming in seven hours, it's coming in seven minutes. He tells our hapless CEO, Doom, about the predicament. Doom tells him he should probably get rolling with his experiment (having just spent a billion dollars getting everyone into space. Note to self: Leave at LEAST a day early for space-based experiments).

Next thing we know, kablooie! Our heroes (and, we learn later, Doom) are bathed in cosmic rays.

After an improbable scene atop a bridge (either Georhe Washington or the Brooklyn Bridge...) the FF become Media darlings, and for some unexplained reason, this makes Doom's IPO tumble. Doom, however, is left holding the responsibility ball and is told his company is now, uh... doomed, thanks to the failure of the space project. (Talk about putting all your eggs in one basket. Diversify, Victor!) Ironically, for once, a villain appears to have a fairly legitimate reason to be irritated with a superhero movie's protagonist. Oh, that, and Reed steals his love interest. So, yeah...

Anyhoo, a vast majority of the movie is dedicated to the FF discovering their powers and dealing with suddenly being dumped into the media spotlight. And then Doom goes crazy and tries to kill everyone. And he has super powers and no accent, although he's from a tiny Eastern-European country.

Anyway, the Four get their act together and have a somewhat interesting battle with Doom in Vancouver/ NYC. The Thing picks up an HBC (Hot Blind Chick), Johnny zips around sporting the best effects of the movie, Reed's effects are uniformly terrible, and Sue's effects are sort of old hat, so...

Anyway, is it close to the comic?

Well, sort of. The Baxter Building is there. Willy Lumpkin, the FF's mailman, makes an appearance. It's still early in the game for a Fantasticar or HERBIE, or Annihilus or, uh... Galactus. And we are saved from the menace of explaining the Inhumans. In one major departure, Ben Grimm is given a wife he can lose, but she's not around as much more than a plot point before disappearing.

Von Doom's past is changed, but, more than anything, Julian MacMahon is just never properly threatening. In fact, as mentioned before, you sort of get the feeling that maybe he has a lot of legitimate reasons for not liking Reed Richards. Sure, he's a bit egotistical, but he just seems like a run of the mill jerk with a lot of dough. To his credit, he appears interested in being helpful to the FF for the first half of the movie, not to mention concerned for the future of his company, which, no doubt employs hundreds of loyal little scientists, office admins and janitors.

The final act just never really leads you to think Doom is really all that threatening, and while MacMahon isn't exactly lighting the world on fire, Tim Story's direction of MacMahon just sucks. Doom is not the kind of guy who picks up a rocket launcher, walks to a window and fires it. Doom uses robot minions to do his dirty work, and would never lower himself to getting his own hands dirty. Also, Doom has sort of a regular guy voice for the face that literally inspired Darth Vader.

As Sue Storm, Jessica Alba does little more than act bratty and fill out a spandex suit. One is left to wonder, aside from her Barbie-like features, what an egg-head like Richards would want with Sue? She yells at him and lays passive-aggressive guilt trips on him like a perpetual bad-ex-girlfriend machine. Not to mention arbitrarily shouting at her brother. But she's pretty, so we know our hero will love her by movie's end. Her invisibility effects are okay, I guess. Nothing innovative makes it's way into that department at all.

Chris Evans plays Johnny Storm just as he is in the comics. Broad, silly, but with a conscience. And, again, the best effects seem reserved for the Human Torch sequences.

Initially I was disappointed that The Thing was not a CG generated 7' high 4' wide behemoth. And part of me is still disappointed that isn't the case. At times the Thing's latex costume is convincing, but whenever he turns his neck, you can see that it's Chiklis in a rubber suit. Still, he looks like he's got better mobility than either of Keaton's Batman suits. I guess The Thing was fairly close to Lee and Kirby's initial take. Chiklis doesn't embarass himself in the role (or suit), and given the kiddy audience this movie is intended for, his pathos at becoming The Thing is probably heavy enough. Nobody likes a whiner. Chiklis wisely goes with understandably grouchy.

The dude playing Mr. Fantastic probably didn't need to read any comics to get Reed Richards down pat. He's just a guy who loves his work and has forgotten about everything else in his quest for the advancement of science. His power is to stretch his body mass into any shape he likes. Sort of like the ultimate Stretch Armstrong. The Mr. Fantastic FX are, as noted above, quite lame. But I never really cared too much. It took me out of the moment a bit, but after w hile you can play a game where you try to decide what part of mr. Fantastic is actor and what part is colored polygons.

Most disappointing was the creative team's lack of Kirbyism. Jack's name is up there in the credits right next to Stan's (a shout out to fans who know who REALLY dreamed up the FF), but no sign of his wild vision for the FF's unique technology makes it into a single frame. Instead, everything looks sort of as if it were purchased at Fry's electronics. Where are my Kirby-dots when Doom crackles with energy? Where are the wavy lines over glass? The unnecessary zigzags? The odd reflections of endless miles of steel tubing? Where are my pronounced bottom lips and sleepy looking eyes?

Dammit, man! I wanted KIRBY! Where's my fill of villains with improbably designed headgear?

Also, for some odd reason, the script makes it sound as if Reed is a genetcist. Which is fine, I guess... But the FF in the comics are adventurers, not guys working ont he human genome project. Nor are they superheroes with capes going out on patrol. They're a team of professionals ready to jump in the Fantasticar (designed by Reed) to drive through the transdimensional gate (also designed by Reed), to collect data with instruments (designed by Reed), for application in industrial projects (by Reed). Unfortunately, they often run afoul of transdimensional beasties and alien warlords in their travels. And it was this adventurous attitude that got them bathed in cosmic rays in the first place.

In truth, the movie was better than I expected. It's certainly more enjoyable than the forgettable Daredevil, but is still a far cry from the rare-achievemnt of the Spider-Man movies. The story and characters are terribly kid friendly, and a part of me would have loved to have seen more toys and doo-hickeys (Fantasticar, HERBIE) for younger fans to have as $20 plastic toys.

Maybe next time around.

Not only does the film jump up and point to the likelihood of a sequel, it's made enough this weekend alone to justify a second round with the FF.

Monday, July 11, 2005



The League Presents:
TOYS THAT SHOULD NOT BE

The Longhorn Po-Boy Enthusiast



Anyone who lived in Austin got used to occasionally seeing local eccentric and body-modification nut, Enigma, out and about from time to time. The first few opportunities running into Enigma at 2:00 am at Magnolia Cafe was always sort of titillating. "Don't look, don't look... okay, NOW!" you'd always say to the person who hadn't seen Enigma and/ or his Cheetara look-alike girlfriend.

But after a while, you'd be headed into Kinko's to photocopy your tax forms or headed into Longhorn Po-Boy to grab lunch, and there was Enigma. And that's sort of the trouble with naming yourself "Enigma" and trying to set yourself apart from the rest of us regular jerks. The magic is sort of gone the second someone sees you actually doing the same mundane bulls**t everyobody else has to do. (I would love to see Enigma having to water his yard. Seriously. It gives me the chills just thinking about it.)

Having no discernable talent not held by the average 19-year old in Austin, Enigma has sorted of traded on his modification at freak shows and a brief appearance on X-Files about 10 years ago.



Encouraged by the attention, Enigma remains true to his vision for himself, and while something about all that ink sort of makes you feel that the man just needs a big hug, you also have to admire his ability to sit in a chair while somebody pokes him.

Palisades Toys has just announced that Enigma will be turned into a tiny, abstract little action-thing for collectors of this sort of stuff.

The League admits to a twinge of jealousy at this man's ability to dye himself blue, but The League is also a sucker for a steady paycheck and health insuance.

Also, why is the toy gray?
Roger Ebert: Fantastic Fear

In reviewing "Fantastic Four", I believe Roger Ebert just said, "Well, I'd like to see Jessica Alba in an Invisible Bikini." And then later went into how Alicia Masters and Ben Grimm would need a "reinforced bed" if we're to believe their romance should come to it's logical conclusion.

Thank you, Roger, for taking something delightful from my childhood and making it high-octane nightmare fuel.
this shall make Steanso wet himself.

Correction: this will make Steanso wet himself even more.

Soulhat returns! Whoo-hoo!

Thanks to Jim D. for the link.

And no thanks to Steanso for dragging me unwittingly to a Soulhat show in 1994.